# 2020 Animo |
Animo aims to find new ways to help the rehabilitation process of stroke patients in the comfort of their homes. It is an interactive tactile rehabilitation game supported by a training system in an app. The patient has five different practice boxes that they can choose from as advised by rehabilitation professionals. When using Animo at home, Augmented Reality assistance helps the patient to self-regulate their movement and gain insight on how to improve. The objective of the project is to develop a service that improves the effectiveness of remote rehabilitation, by making it more motivating and insightful for patients.
Royal Melbourne Institute of Technology (RMIT)
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