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Projects

Ghost in the House

Ghost in the House

Health and Well-being

This technology turns furniture into your friend

HAPPIECE

HAPPIECE

Health and Well-being

This table turns assembling your child’s furniture into a game you play together

FOG PIXEL

FOG PIXEL

Interactive experience

A instrument for imagining theatrical effects

Lap

Lap

Electric vehicles

A scooter shaped for two

Sli-de-Rift

Sli-de-Rift

Cities and Communities

Wheelchair for drifting based game

Kinix

Kinix

Sports

A platform connecting fitness hardware to e-sports

Agbee

Agbee

Work and Economic Growth

Self-driving cart designed for assisting farmers

CYSLFKIA

CYSLFKIA

Education

Tool for understanding dyslexia

atmoSphere

atmoSphere

Music

Tool for adding tactile sense to music

Synchrovibes

Synchrovibes

Health and Well-being

Make music and build bridges with strangers

Raiki (Power Plant)

Raiki (Power Plant)

Energy

A tree that generates electricity

Humanitarian Branding

Humanitarian Branding

Cities and Communities

A visual aid to help brands educate consumers and build trust

Handl

Handl

Water and Sanitation

A grip handle to avoid bare hand touching

Tenor

Tenor

Emotions

Using music to track and connect with our emotional state

KinVoice

KinVoice

Artifical intelligence

Alexa-based Al-generated cloned voice user interface

HAKKO25

HAKKO25

Consumption and waste

Speculative, self-sufficient vending machine that produces fermented foods

Telegran

Telegran

Health and Well-being

A video sharing platform for grandparents and grandchildren

Vleur

Vleur

Food waste reduction

Turning kitchen waste into organic compounds and essential oils